AI Insights · Timothy · October 2022
Top 5 Celebrity Games in Russia Q3 2022: Performance Overview
In Q3 2022, the top 5 celebrity games in Russia saw varied performance metrics, with notable trends in weekly downloads, revenue, and active users. Detailed insights are available from Sensor Tower.
The third quarter of 2022 showcased interesting trends for the top 5 celebrity games in Russia, according to Sensor Tower data. Here, we explore the performance of Streamer Rush, Idle Streamer — Tuber Life, Vlogger Go Viral: Tycoon Game, Lamar - Idle Vlogger, and BTS WORLD.
Streamer Rush experienced a significant spike in weekly downloads in early July, peaking at around 67K. This was followed by a gradual decline, stabilizing at approximately 14.9K by the end of September. Concurrently, weekly active users peaked at about 81.4K in mid-July before declining and leveling off at roughly 24.5K towards the end of the quarter.
Idle Streamer — Tuber Life displayed a consistent performance with weekly downloads peaking at nearly 27K in early August. Active users showed a strong presence, peaking at around 63.6K in early August and gradually decreasing to approximately 42.6K by the end of September. Weekly revenue remained stable, averaging around $16 throughout the quarter.
Vlogger Go Viral: Tycoon Game saw its weekly downloads peaking at 21.5K in late July, followed by a steady decline to about 9.9K by the end of September. Active users peaked at approximately 47.1K in late July, then gradually decreased to around 28.3K by the end of the quarter. Revenue remained relatively low but stable, with a peak of $51 in mid-July.
Lamar - Idle Vlogger had a fluctuating download trend, peaking at approximately 16K downloads in late August. Active users showed a peak of around 49.6K in late August, with a slight decline to about 32.1K by the end of September. Revenue was inconsistent, peaking at $69 in late June and experiencing several weeks of zero revenue.
BTS WORLD demonstrated a stable performance with weekly downloads hovering around 2K. Active users remained consistent, averaging around 10.5K throughout the quarter. Revenue peaked at $266 in early September, maintaining a steady average of around $180 for the rest of the period.
For more detailed insights into the performance of these games, visit Sensor Tower.